Warning: Godot is closing the source code of their asset package manager (Maybe add NonFreeNet?)

Godot is migrating from their open-source Asset Library to a new closed-source Asset Store in Godot 4.7. The Asset Library is open source (https://github.com/godotengine/godot-asset-library) while their new Asset Store is closed source and only has an issue tracker (https://github.com/godotengine/godot-asset-store-tracker). NonFreeNet should probably be added as an anti-feature to Godot 4 on F-droid. They are using this as an opportunity to add paid assets (this will obviously incentivize low quality trash filling up the asset store) where they will probably be taking a cut of the money. They don’t have paid assets yet (It’s on their road map) but this will likely rely on closed-source payment providers. Open sourcing the asset store, however, is NOT on their road map page. They are planning to deprecate the open-source asset library. Do NOT use Godot versions newer than 4.6.x. 4.6.x (currently 4.6.3) is the last "good”/fully open Godot version.

Actually, it should be completely removed if that’s the case, because Godot is leaving FOSS entirely.

Actually, it should be completely removed if that’s the case, because Godot is leaving FOSS entirely.

The client-side part that’s integrated into the Godot engine is open-source, but the server-side part isn’t, which would just mean it gets the NonFreeNet anti-feature.

But still, it’s going proprietary, so it’s disconnecting from the FOSS community that helped create it in the first place.