I am building a new application based on Godot game engine. I had it working using a local fdroid server instance, but the build pipeline in gitlab fails with a timeout error, since just building Godot from sources takes more than 1h. I am quite a newbie regarding Android builds and F-Droid workflows. So, how to proceed from here?
Increasing the timeout (how)? Using any prebuilt Godot binaries (how)? Since the build is working in local, just remove the draft flag in the PR and let the maintainers fully build it? Splitting platforms in different builds (how)?