Binary blob inclusion

Hi there! I’m trying to add an app (a game made by me) to FDroid, and i’m getting an error like “Found binary”. The incriminated file is indeed a binary, but it’s part of the game data (it’s actually the tile map), so it’s harmless. In a sense it’s like a png or a jpg, just a custom format.

So i was wondering: is there some way around the binary blob ban that i can use, or is it like an universal rule?

In case i could switch to a textual representatio of the map, but it would be both bigger in size and slower to parse, very much suboptimal. Do i have any other option? Perhaps BASE64? or is it still recognized as binary?

Thanks in advance!

    scanignore:
      - path/to/binary.file
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