Hi F-Droid community,
First-time poster here, and a big fan of the F-Droid mission. This is a quick hello from “modhello,” which is just the name I use for my personal FOSS projects.
I’ve developed a simple, completely open-source puzzle game called Merge Fellas. It builds perfectly fine locally in Android Studio, and I’m now trying to get it included in the official F-Droid repository.
However, I’ve hit a wall with the F-Droid build server. The build process fails with a very strange behavior. According to the logs, it seems to get stuck in an infinite loop while processing some game assets—the same task repeats over and over again. It feels like the build process itself is stuck in an “unlimited shake” and never completes.
My suspicion is that it might be related to a small, lightweight animation library I’m using for some screen effects. It’s a FOSS library, but maybe it has some incompatibility with the F-Droid build environment that I’m not aware of.
Here is the relevant snippet from my metadata.yml
file:
Builds:
- versionName: 1.0.0
versionCode: 1
commit: v1.0.0
subdir: app
gradle:
- yes
scandelete:
- app/libs/proprietary-lib.jar # I've made sure nothing like this exists